Usage

Keybinds, commands, client settings, stages, modes, and the chirp system.

In-Game Guide

Commands

CommandWhoPurpose
/telsEveryoneOpen the client settings dialog (HUD, display, quality, presence, admin options)
/telseditAdminOpen the vehicle editor. You must be in a vehicle (any seat).

The /tels dialog is context-aware: vehicle-ownership controls appear when you own a tELS vehicle; admin options appear when you hold the tlib.admin ACE; the editor button appears when both are true and you're in a vehicle.


Keybinds

All keybinds register through RegisterKeyMapping and can be rebound in FiveM's Keybinds → FiveM settings.

Lights

KeyCommandAction
Q+lbar_toggleToggle lights on/off, or cycle stages if the vehicle has stage triggers configured
0+lbar_patternCycle pattern up (skips triggerOnly patterns and patterns hidden by livery)
9+lbar_pattern_downCycle pattern down

Stage cycling goes Off → Stage 1 → … → Max Stage → Off. The max stage is derived automatically from whichever stage_1 / stage_2 / stage_3 conditions appear in the vehicle's triggers.

Siren

KeyCommandAction
R+lbar_sirenSiren burst / tone cycle (see behavior table)
Alt (LMENU)+lbar_siren_mainToggle main siren on/off (lights must be on)
Up Arrow+lbar_siren_auxToggle aux siren on/off (lights must be on)
E+lbar_hornHorn when lights off, airhorn when lights on
1 – 8+lbar_tone1..8Jump to a specific siren tone (see direct-tone behavior)
Right Alt (RMENU)+lbar_rumblerToggle rumbler variant on the main siren

R key behavior

Current stateTapHold (>400 ms)
No sirens activeBurst tone 1 while held
Main onlyCycle main tone
Aux onlyCycle aux tone
Both activeCycle main toneCycle aux tone

Direct-tone keys (1-8)

Light stateSiren statePress
OffBurst that tone while held
OnNo sirenStart main siren on that tone
OnSiren running, different toneSwitch to that tone
OnSiren running, same toneStop the main siren

Tones flagged triggerOnly in the config are skipped by cycling and direct-tone keys, but can still be started by trigger actions.

Modes

KeyCommandAction
6+lbar_cruiseToggle cruise
7+lbar_takedownToggle takedown
8+lbar_taCycle traffic advisor (Off → Left → Right → Center, limited to directions the vehicle has triggers for)

Arges Spotlight

Available only when the vehicle has an Arges spotlight configured.

KeyCommandAction
Numpad 8+lbar_arges_aim_upAim up
Numpad 5+lbar_arges_aim_downAim down
Numpad 4+lbar_arges_aim_leftAim left
Numpad 6+lbar_arges_aim_rightAim right

Other

KeyCommandAction
(unbound by default)+lbar_cinematicToggle cinematic camera

Client settings (/tels)

Client Settings Panel

The dialog is built with tLib and applies most changes live as you adjust them.

HUD

FieldDescription
HUD VisibleShow or hide the HUD overlay
HUD LayoutPick from any folder under layouts/
Reposition HUDEnter move mode to drag and scale the HUD; Esc or the NUI confirm saves the new position

Display

FieldDescription
Day/Night ModeCombined uses one emissive/bloom setting; Day & Night exposes separate values for day and night and switches automatically
Emissive (10% – 300%)LED emissive intensity multiplier
Bloom (10% – 300%)Bloom brightness multiplier
Bloom SizeBloom sprite radius
Bloom SkewHorizontal stretch for bar-style bloom

In Day & Night mode, each slider has a Day and Night variant.

Quality

FieldValuesDescription
Environmental LightingOff, Low, Medium, High, SmartControls how LEDs cast light onto the surrounding world
Lighting QualityOff, Low, Medium, High, SmartControls per-LED render pipeline (bloom, coronas, spot lights)

Smart samples frame time at ~90/75 fps thresholds and downgrades between High and Medium automatically to keep the render cost bounded.

Audio

FieldDescription
Server-sided SirensUse custom server-bundled siren sounds when a tone has a serverSound configured. Turn off to force vanilla GTA siren audio.

Vehicle (shown when you own a tELS vehicle)

FieldDescription
Presence DetectionEnable presence mode. When enabled and the vehicle is locked while you're away, other on-foot players near the vehicle satisfy the presence / presence_mode trigger conditions — used for scene-lighting triggers.
Release Vehicle OwnershipRelease ownership of the current vehicle so another player can control its lights.

Admin

FieldDescription
Set as Server DefaultsSave the current display (emissive, bloom, env quality, lighting quality, HUD visibility, HUD layout) as the server defaults for all players.
Open LED EditorLaunch /telsedit from the dialog.

Settings persist in KVP under the tels_* prefix; server defaults only apply to fields the player hasn't personally changed.


Stages

Stages are driven entirely by triggers. If a vehicle has no stage_1 / stage_2 / stage_3 conditions in any trigger, Q behaves as a simple on/off toggle. Otherwise Q cycles through each configured stage.

StageMeaning
OffLights fully deactivated
1–3Whatever triggers and pattern overlays are wired to that stage condition

When lights activate:

  • Cruise suspends (and restores on deactivate)
  • Takedown suspends if lightsSuspendTakedown is enabled (siren config, default on)
  • Traffic Advisor suspends if lightsSuspendTA is enabled (siren config, default on)

Modes

Cruise (6)

Steady-speed patrol mode. Typical pattern: a single steady rear pattern via a trigger gated on cruise.

Takedown (7)

Forward scene lights. Trigger conditions can force it on when stationary, or off when moving.

Traffic Advisor (8)

Directional arrow patterns. The cycle only includes directions the vehicle has ta_left / ta_right / ta_center triggers for — a vehicle with only a left-arrow pattern will cycle Off ↔ Left.

Presence (/tels → Vehicle)

Presence detection arms the vehicle. While the owner is away and the vehicle is locked, on-foot players who come near satisfy:

  • presence_mode — true whenever the owner is away and the vehicle is locked
  • presence — true when an on-foot player (not another tELS owner) enters the detection radius

Use these to automate scene lighting or amber patterns when an officer leaves the vehicle.

Rumbler (Right Alt)

Toggles the rumbler variant of the main siren when tones have rumbler sounds configured. The aux siren is unaffected.


Horn gestures

The horn key (E) emits three trigger conditions usable from the editor:

ConditionFires when
horn_tapPress + release in under 400 ms
horn_double_tapTwo taps within 600 ms of each other
horn_holdHeld for more than 500 ms

When hornProgrammable is enabled on the vehicle's siren config, the default airhorn / vehicle-horn sounds are suppressed and your triggers drive the audio exclusively.


Chirp

A chirp is a short siren burst played when lights are turned off while stationary. Configure the chirp in the Sirens tab:

  • Chirp Tone — which tone slot plays
  • Play Full Siren (chirpByCode in the config) — hold the tone for the full chirp duration instead of short blips. Use this when the audio file itself already contains the chirp envelope.

Sirens

Burst

Tapping R (or holding a direct-tone key while lights are off) plays a one-shot siren burst without starting the main siren. Burst mode doesn't change sirenTone so you stay on whatever tone you had selected.

Horn interrupt

When hornInterrupt is enabled (siren config, default on) the main siren pauses while the airhorn plays and resumes on release.

Park kill

When the driver exits and parkKill is enabled (siren config, default on), all sirens stop and the park_kill trigger condition fires. This is what lets a trigger play a short park chirp on driver-exit.


Troubleshooting

On this page

Need help?

Ask on Discord